Thursday, March 26, 2015

Final #2: 6 MONOCULAR DEPTH CUES

Below are six screen shots are six different examples of Monocular Depth Cues. 

Monocular depth cues are basically visual tricks that the 3D artist or programmer uses to make our eyes think the objects that we're looking at are actually in a real 3D space. 

Size differences - Objects that are further away from us appear to be smaller than the objects that are closer to us. If we draw objects larger that the other identical objects, it will give the illusion that it is closer. This enhances the illusion of depth of view. Another example is looking down the street at a line of parked cars. The closer cars appear larger than the ones at the end of the block.


Texture Density - Texture density is the depth cue of having a texture of an object or a plane fade out or become a solid color as it appears to get farther away. The texture of the grass around the block is clearly visible. As you go further down the plane, the texture seems to blend in and eventually become just a solid green line across the horizon. A real life example of this would be the cobblestones on a big park or plaza. Around you, they appear clear and blocky. As you look further down the plaza, they appear to become one granite or brick color in the distance


Linear Perspective - Lines that are closer to our line of perspective appear to be larger than lines that go away from our line of vision. In this picture, the top, close portion of the water fall is much fatter than the bottom of the water fall. The lines getting smaller as they trail off give the depth illusion and make it appear in the distance. A real life example would be train tracks. When you're standing between two, they appear large. As they fade into the distance, they almost appear to touch on the horizon at the furthest point.


Occlusion - Objects that can block (or occlude) another object can appear to be closer in relation to objects that appear behind it. With something behind something else, we automatically assume that it is further away from the object that is in the forefront. In real life, if we see a tree or shrub in front of a lake, it would be safe to guess that the lake is further in the distance than the shrubs.



Lighting and Shading - When light strikes an object, it appears to give that object extra depth and volume. When the lighting fades off or gets darker, it can give the appearance that the object is trailing off, away from this light source. A real life example is if you shine a spotlight up the side of a skyscraper, the light on the first few floors will be brightened up, and vivid. As you go higher up the building, the light will fade off, letting you know that the upper floors are many stories higher.



Atmospheric Perspective - When objects are close to us, the details on that object are generally clear and in detail. When that same object, or a similar object is far away, the details on that object get fuzzy and blurry, due to the lighting and atmospheric conditions. We assume it is further away because the object is blurrier. Maybe a hot desert road would be a good example. Up front, you see the yellow stripes and the cracks of the asphalt, but as you go further, the blazing sun and the distant lighting, make that road appear further away and almost melt into the horizon.









Final Step 2, Museum Completed

Here we see my open concept TREE museum completed





my Easter Island Sculpture tree

My Moon of Endor Tree

My inventory List
Circle walls Walls - 860
Floor - 400 cobblestones
Ceiling - 400 cobblestones
Yellow wall- 940
Purple Wall - 940
3 trees - 640

Grand total of  = 5180

FINAL PROJECT STEP 2: BUILDING MY IMMERSIVE LIBRARY/MUSEUM

Below are screen caps of building my virtual museum. It is an open concept TREE Museum. That's right, a museum of famous and artist sculpted trees




A blank canvas

  Conceptualizing



A good foundation is needed

Complete











This is a famous tree from The Empire strikes back. From the moon of Endor


This is a tree sculpted by an artist to look like an Easter island statue

On the left is the very famous Cherry tree that George Washington cut down

Night time at the museum...very spooky

FINAL PROJECT STEP 1: IMMERSIVE LIBRARIES AND MUSEUMS

The Libraries and Museums Technology Working Group is an organization that is responsible for creating, implementing, and maintaining the applications and open standards pertaining to the provision of the museum services associated with Immersive Education. The goal is to get immersive education to be as open and accessible as possible, so anybody with a thirst for knowledge can enter one of these virtual museum and learn anything that piques their interest.

For more information visit http://JiED.org​.  You won't be disappointed!



    In the real world, restrictions of money, resources and physical space, and other logistics can inhibit the learners desire to visit the library and museum. What was once all dependent on physical books, papers and print has taken on a different form. It is now multimedia, audio, sound, animation, and virtual reality. Access and availability of these modern resources is even MORE hard to acquire in the old fashioned libraries of old town America. The new Immersive education libraries and museums are a revolutionary new way for people to learn using the most modern state of the art, and engaging methods.


    Todays modern Immersive libraries use interactivity and interactive gaming technology to be a new and different way to present museums, exhibits, and ancient artifacts. Through the use of a modern web browser on almost any type of computer, people of any age, can remotely visit a virtual museum, connect with a remote librarian, or just wander about with fellow interested learners. An immersive exhibit is just a moment away at just the click of your mouse. There are massive immersive museums like the Smithsonian Natural Museum of Natural History. It is a very lifelike representation of the real Smithsonian Museum, and you can explore virtually all of the exhibits that it has to offer.


 The objective of the Libraries and Museums Technology Working Group is to lead in the provider ship of the technologies that enable local libraries to implement these technological resources. Using these methods designed by the Libraries and Museums Technology Working Group will make it easier for your local neighborhood library to promote these new and exciting methods. With just the use of a modern computer, and a current web browser, anyone can visit the far reaches of the earth and virtually learn anything that is exhibited for them to see.



The above is a picture from the Smithsonian Latino Center Virtual Library


The Libraries and Museums Technology Working Group are establishing a criteria for success, and using methods that promote the best practices for collaborative efforts. They want to deliver the best experience to the user, and provide the most current and precise knowledge of the material being presented.  They want to establish an active community of researchers, practitioners, librarians, and technological people to work together to make this a huge success. If this is implemented correctly, is user friendly, and accessible to virtually anybody, it will be a win, win situation for us all.  


source: Immersive Education Libraries and Museums Technology Working Group (LAM.TWG)

Tuesday, March 24, 2015

Class 9, Exploring Second Life

Below are screen shots of me installing SecondLife, modifying my avatar, and exploring several worlds. 

Starting at the SecondLife Website, creating my profile & signing in.

A HUGE map of hundreds of different worlds to visit, Quite impressive

Signing in

Standard plain-old avatar that I first chose...

Here I am picking a vampire model

Now I am customizing it by putting on pants. We can't have him roam around naked now, can we?

Exploring the Tutorial World



Flying around tutorial world

This world was called Bike B Station

Exploring and my avatar kind of glitched. Hey, what's that in the corner?...

R2D2, it IS YOU, IT IS YOU!!

This world was called St.Paul's Cathedral

Inside was very impressive. Nice interior

Of course every cathedral has to have an altar

 This tropical world was called MARU. It looked very relaxing

Every world seems to have posters and banners selling something


More swimming in MARU World

This world was called Cartoonimals. I thought it would be alot more...cartoonish

Still Cartoonimal Land


A cool house inside Cartoonimal Land. O.K. time to leave this place!

This land was titled GOS, and it was just a big freakin shoe store. 

Adverts everywhere, trying to sell stuff. Not impressed here

This place was called Prefabrica. It looked dark and detailed. I liked it

I look like a werewolf in London, haha!


This last world was named Copacabana Rio! I thought it would be filled with more people. It wasn't.

It was one of the prettier worlds I visited. I liked this one the best!