Virtual Reality is one of the main core technologies of Immersive Education. It is the computer simulation of an environment that can project a sensory presence, virtual smell, sound, taste or touch. Virtual reality is an invaluable tool that can be used for education, as well as computer games, combat simulation, or pilot flight training. Users experience the virtual environment through basic input devices like a mouse or keyboard, or they can input motion with sensors like an X-box Kinect, a wired glove, or newer stereoscopic display goggles like Oculus Rift.
Goggles are not the only way to experience virtual environments. There are other methods like simple multiple computer screens, placed side by side. This gives the user an ultra-wide angled view of their environment where they can look at what is straight ahead, as well as what is on the left and right side. Another method of experiencing immersion in Virtual Reality is a projection screen, either in a corner of a room, or a domed ceiling. This gives the user a more natural sensation of being in a different world/location.
Since it's inception, the achilles heel of Virtual Reality has been the limitations of technology and computing power to give the user a fluent, seamless virtual experience. Processor speed, large, high resolution displays, and communication bandwidth have improved greatly in a short amount of time. This is helping bring Virtual Reality to the forefront of immersive education, training, and even into the home for entertainment purposes.
At this years 2015 immersive education summit in Paris France, Virtual Reality will be a prominent showcased technology. Come and see the exciting displays and examples of this influential immersive tool. Experience how Virtual Reality can make everyday learning fun, easy, and intuitive. You won't regret the experience.
No comments:
Post a Comment